"LightmappedGeneric"	//UNCOMMENT WHEN IN HAMMER FOR COMPILE   and   COMMENT WHEN USING IN GAME
//"MN_PrlxLightmappedGeneric"	//UNCOMMENT AND USE IN THE GAME   and   COMMENT WHEN USING IN HAMMER
{
	"$basetexture" 		"generictex/Brick & Stone/005_brick_diffuse"
	"$bumpmap" 		"generictex/Brick & Stone/005_brick_normal"
	"$surfaceprop"		 "concrete"

	//"$heightmap" 		"customtex/Brick & Stone/005_brick_height"
	//"$heightscale" 		"0.1"	//uses only 10 samples (verry fast)
	//"$heightmapsample" 	2	//UNCOMMENT to overwrite the default num of samples

	"$envmaptint" 		"[0.95 1 0.9]"
	"$envmap" 		"env_cubemap"
	"$envmapcontrast" 	"1"
	"$normalmapalphaenvmapmask" 	"1"

}
