Omerta Syndicate Code of Conduct
This document must be read by all recruits
before they can be accepted as a member of Omerta Syndicate. Failure to abide by
these regulations will result in strict disciplinary measures or expulsion from
the corporation. These rules apply to all members, including the directorate and
CEO. While by no means a legal document, Syndicate employees should treat it
with such seriousness.
The Ten Commandments of Personal Conduct
I. You will not smacktalk in any public channel, including local. The official
EVE Online forums also fall under the definition of public channel, as do any
other corporate, alliance, or EVE Online related forums you may post on. Should
you run into a roleplayed situation, in-character ramblings are considered very
different and we expect everyone to know the difference between player smacktalk
and character smacktalk.
II. When posting on the Eve-Online Official forums, you must guarantee that what
you write will not cast our corporation in a negative light. Corp image is important
to us. The directorate will not refrain from issuing
gag orders if a member’s forum conduct is deemed unacceptable, nor will it
tolerate violations of CCP’s own Terms of Use Agreements.
III. Only the directorate or a specially sanctioned press officer will be
allowed to make official corporate statements on the EVE Online forums.
IV. You will not threaten or harass any players of the game, including enemies,
friends, corpmates, ISD, et. al. Always show respect, even in times of
disagreement.
V. You will not break any agreements or contracts you make. This includes
ransoms, escrows, obligations to other players, and the like.
VI. You will not intentionally mislead or deceive the game’s players, especially
members of the corporation. Doing so in wartime will result in immediate
expulsion. In addition, you will not scam the contracts system, nor use cargo
cans to promote aggression. Use of any exploit is prohibited.
VII. You will post all killmails and lossmails within one day of receiving them,
however, the sooner they're posted the better in order to prevent the loss of
mails by deletion or bugs. There are two exceptions: lossmails where NPCs or
sentry guns killed you without player involvement and pod suicide. Please keep
your CONCORD mails in your inbox for at least 2 weeks before deletion.
VIII. You will ask for a lossmail from your attacker should the system be
bugged. Forging of killmails is only allowed if the mail is bugged and your
victim does not send you his or her lossmail. Ask politely and thank him for the
fight. Anyone caught forging killmails under any other circumstances will be
subject to action appropriate to the issue, in some cases this may mean
expulsion.
IX. Members will be present at all corp ops if online and available, unless
there is sufficient reason for the person to be doing something else. You will
follow all orders given to you by fleet command.
X. All participants will logon to Teamspeak for at least the duration of the
operation. You will be expected to clear comms when told to do so. Disregard for
this rule may result in podding at the fleet commander’s discretion.
Rules of Engagement
I. Omerta Syndicate runs on a NBSI (Not Blue, Shoot It) policy in 0.0 systems,
and a NRDS (Not Red, Don’t Shoot) policy in low security systems except the
Aridia region, which is NBSI.
II. Members are allowed to shoot anyone tagged -10 corp standing in low security
systems, as well as pirates with a -5.0 security rating or lower. If a pirate
camp is spotted and is not flagged, you may defend yourself with preemptive
action. Players take up all responsibility for security status lost when
engaging targets that are not flagged. In addition, we expect everyone’s
security status to be at least -1.9 at all times.
III. Ransoming is permissible but not necessarily encouraged. You must not ransom war
targets.
IV. Accidental destruction of a friendly ship will be compensated by the
attacker. You will reimburse all modules and items lost in the blast as well.
V. You will not log off to save your pod from destruction. Logging off at a
safespot when the aggression timer has expired is permitted.
VI. You will not use login traps.
Corporate Operations
I. You agree to read the internal forums and corpmail on a regular basis. Basic
orders will come through corpmail but necessary details will be posted on the
internal boards.
II. Any orders given to you by a superior must be followed within the timeframe
given.
III. If a player is to be absent for more than a week, or is to be gone during a
major operation, they must indicate so on the internal forums in the
relevant thread, not via corpmail.
IV. All members are allowed to start gangs and fleets, except during corp and
alliance-wide operations.
Hangar Access
I. All items placed in the Refinery, Ammunition, and Ships and Modules hangars
are for the taking. We ask that members take no more than they need.
II. You may not withdraw items from the hangars for resale.
III. Corporate resale or reprocessing of hangar goods may only be done by a
director, or with a director’s consent.
IV. Any items placed in the hangars will be repackaged and will go in the
appropriate hangar. The Stack All function will be used to keep the hangars tidy
at all times.
V. Any processed minerals mined during corp operations will be placed in the Production
hangar.
Corporate Asset Distribution
I. PvP loot will be either distributed equally amongst all participants or
dumped on Market, whichever the fleet commander prefers. However,
pilots may ask for a specific module or item from the salvage for personal use
and may receive it if the other participants agree. People who have lost ships
in the fight have precedence and should be compensated with more loot.
II. There will be a 100% bounty tax during corp-wide operations and campaigns.
The tax will be reset to 20% when the operation is over, or if it is determined
that the use of jump clones for quick access to NPCing space is permissible
during wartime.
III. All minerals gathered during corp mining operations will go to the corp
Production hangars. Minerals harvested for personal money making are not
affected.
IV. All modules in our Market hangar are available via a director for Jita sale
price.
Leadership Conduct
I. The “directorate” consists of the CEO, COO, and directors of the corporation.
II. The member base will have the opportunity to question (but not dismiss) the
orders and internal changes affecting them. There must be ample debate for a
vote to be started, but any member may choose to start a vote invalidating the
change in question. For the vote to be a success, 2/3rds of the entire member
base must agree to repeal the act.
III. The directorate is bound by all points of this Code just like any member.
The directorate is responsible for overseeing the integrity of the corporation.
Consequences will generally be more severe should a leadership figure breach the
Code.